void |
IJoglVertexArrayObjectIndexBuffer.Attach(GraphicsPipeline pipe) |
void |
JoglVertexArrayObjectIndexBuffer.Attach(GraphicsPipeline pipe) |
void |
IJoglFrameBufferAttachment.attach(GraphicsPipeline pipe,
int attachPoint) |
void |
JoglMultiSampleRenderBufferObject.attach(GraphicsPipeline pipe,
int attachPoint) |
void |
JoglRenderBufferObject.attach(GraphicsPipeline pipe,
int attachPoint) |
void |
JoglTextureBufferObject.attach(GraphicsPipeline pipe,
int attachPoint) |
void |
IJoglVertexArrayObjectBuffer.Attach(GraphicsPipeline pipe,
int attributePos) |
void |
JoglVertexArrayObjectBuffer.Attach(GraphicsPipeline pipe,
int attributePos) |
void |
JoglFrameBufferObject.AttachColorBuffer0(GraphicsPipeline pipe,
IJoglFrameBufferAttachment rbo) |
void |
JoglMultiSampleFrameBufferObject.AttachColorBuffer0(GraphicsPipeline pipe,
IJoglFrameBufferAttachment rbo) |
void |
JoglFrameBufferObject.AttachDepthBuffer(GraphicsPipeline pipe,
IJoglFrameBufferAttachment rbo) |
void |
JoglMultiSampleFrameBufferObject.AttachDepthBuffer(GraphicsPipeline pipe,
IJoglFrameBufferAttachment rbo) |
void |
IJoglFrameBufferObject.Bind(GraphicsPipeline pipe) |
void |
IJoglVertexArrayObjectBuffer.Bind(GraphicsPipeline pipe) |
void |
IJoglVertexArrayObjectIndexBuffer.Bind(GraphicsPipeline pipe) |
void |
JoglFrameBufferObject.Bind(GraphicsPipeline pipe) |
void |
JoglMultiSampleFrameBufferObject.Bind(GraphicsPipeline pipe) |
void |
JoglShader.Bind(GraphicsPipeline pipe) |
void |
JoglTexture.Bind(GraphicsPipeline pipe) |
void |
JoglTextureDelayedLoad.Bind(GraphicsPipeline pipe) |
void |
JoglVertexArrayObject.Bind(GraphicsPipeline pipe) |
void |
JoglVertexArrayObjectBuffer.Bind(GraphicsPipeline pipe) |
void |
JoglVertexArrayObjectIndexBuffer.Bind(GraphicsPipeline pipe) |
void |
IJoglFrameBufferObject.Bind(GraphicsPipeline pipe,
int type) |
void |
JoglFrameBufferObject.Bind(GraphicsPipeline pipe,
int type) |
void |
JoglMultiSampleFrameBufferObject.Bind(GraphicsPipeline pipe,
int type) |
void |
IJoglFrameBufferObject.BlitToBackbuffer(GraphicsPipeline pipe,
int w,
int h) |
void |
JoglFrameBufferObject.BlitToBackbuffer(GraphicsPipeline pipe,
int w,
int h) |
void |
JoglMultiSampleFrameBufferObject.BlitToBackbuffer(GraphicsPipeline pipe,
int w,
int h) |
void |
JoglFrameBufferObject.BlitToFramebuffer(GraphicsPipeline pipe,
IJoglFrameBufferObject fbo) |
void |
JoglMultiSampleFrameBufferObject.BlitToFramebuffer(GraphicsPipeline pipe,
IJoglFrameBufferObject fbo) |
void |
JoglFrameBufferObject.BlitToFramebuffer(GraphicsPipeline pipe,
IJoglFrameBufferObject fbo,
int filter) |
void |
JoglMultiSampleFrameBufferObject.BlitToFramebuffer(GraphicsPipeline pipe,
IJoglFrameBufferObject fbo,
int filter) |
void |
IJoglFrameBufferObject.BlitToFrontbuffer(GraphicsPipeline pipe,
int w,
int h) |
void |
JoglFrameBufferObject.BlitToFrontbuffer(GraphicsPipeline pipe,
int w,
int h) |
void |
JoglMultiSampleFrameBufferObject.BlitToFrontbuffer(GraphicsPipeline pipe,
int w,
int h) |
void |
JoglShader.Create(GraphicsPipeline pipe) |
IJoglFrameBufferAttachment |
IJoglFrameBufferObject.CreateRboAttachment(GraphicsPipeline pipe,
int bufferType) |
IJoglFrameBufferAttachment |
JoglFrameBufferObject.CreateRboAttachment(GraphicsPipeline pipe,
int bufferType) |
IJoglFrameBufferAttachment |
JoglMultiSampleFrameBufferObject.CreateRboAttachment(GraphicsPipeline pipe,
int bufferType) |
IJoglFrameBufferAttachment |
JoglFrameBufferObject.CreateTboAttachment(GraphicsPipeline pipe,
int intFormat,
int border,
int pFormat,
int pType) |
void |
JoglFrameBufferObject.Dispose(GraphicsPipeline pipe) |
void |
JoglMultiSampleFrameBufferObject.Dispose(GraphicsPipeline pipe) |
void |
JoglMultiSampleRenderBufferObject.Dispose(GraphicsPipeline pipe) |
void |
JoglShader.Dispose(GraphicsPipeline pipe) |
void |
JoglTexture.Dispose(GraphicsPipeline pipe) |
void |
JoglTextureBufferObject.Dispose(GraphicsPipeline pipe) |
void |
JoglVertexArrayObjectBuffer.Dispose(GraphicsPipeline pipe) |
com.jogamp.opengl.util.texture.TextureData |
JoglTexture.getTextureData(GraphicsPipeline pipe) |
void |
IGLResource.load(GraphicsPipeline pipe) |
void |
JoglFrameBufferObject.load(GraphicsPipeline pipe) |
void |
JoglMultiSampleFrameBufferObject.load(GraphicsPipeline pipe) |
void |
JoglMultiSampleRenderBufferObject.load(GraphicsPipeline pipe) |
void |
JoglRenderBufferObject.load(GraphicsPipeline pipe) |
void |
JoglShader.load(GraphicsPipeline pipe) |
void |
JoglTexSampler.load(GraphicsPipeline pipe) |
void |
JoglTexture.load(GraphicsPipeline pipe) |
void |
JoglTextureBufferObject.load(GraphicsPipeline pipe) |
void |
JoglTextureDelayedLoad.load(GraphicsPipeline pipe) |
void |
JoglVertexArrayObject.load(GraphicsPipeline pipe) |
void |
JoglVertexArrayObjectBuffer.load(GraphicsPipeline pipe) |
void |
JoglVertexArrayObjectIndexBuffer.load(GraphicsPipeline pipe) |
static JoglTexture |
JoglTexture.LoadTextureFromFile(GraphicsPipeline pipe,
java.lang.String texResLoc,
boolean bMipMap) |
static JoglTexture |
JoglTexture.LoadTextureFromFile(GraphicsPipeline pipe,
java.net.URL fileUrl,
boolean bMipMap) |
static JoglTexture |
JoglTexture.LoadTextureFromImage(GraphicsPipeline pipe,
java.awt.image.BufferedImage img,
boolean bMipMap) |
void |
JoglTexture.setAnisoSamples(GraphicsPipeline pipe,
int numSamples) |
void |
JoglTexture.setDefaultFilterSettings(GraphicsPipeline pipe,
boolean isMipMapped) |
void |
JoglShader.SetUniform(GraphicsPipeline pipe,
java.lang.String uniformName,
float f) |
void |
JoglShader.SetUniform(GraphicsPipeline pipe,
java.lang.String uniformName,
JoglVectord2 v) |
void |
JoglShader.SetUniform(GraphicsPipeline pipe,
java.lang.String uniformName,
JoglVectord3 v) |
void |
JoglShader.SetUniform(GraphicsPipeline pipe,
java.lang.String uniformName,
JoglVectord4 v) |
void |
JoglShader.SetUniformMatrix(GraphicsPipeline pipe,
java.lang.String uniformName,
JoglMatrixd4x4 mat) |
void |
IJoglFrameBufferObject.Unbind(GraphicsPipeline pipe) |
void |
IJoglVertexArrayObjectBuffer.Unbind(GraphicsPipeline pipe) |
void |
IJoglVertexArrayObjectIndexBuffer.Unbind(GraphicsPipeline pipe) |
void |
JoglFrameBufferObject.Unbind(GraphicsPipeline pipe) |
void |
JoglMultiSampleFrameBufferObject.Unbind(GraphicsPipeline pipe) |
void |
JoglShader.Unbind(GraphicsPipeline pipe) |
void |
JoglTexture.Unbind(GraphicsPipeline pipe) |
void |
JoglVertexArrayObject.Unbind(GraphicsPipeline pipe) |
void |
JoglVertexArrayObjectBuffer.Unbind(GraphicsPipeline pipe) |
void |
JoglVertexArrayObjectIndexBuffer.Unbind(GraphicsPipeline pipe) |
void |
IGLResource.unload(GraphicsPipeline pipe) |
void |
JoglFrameBufferObject.unload(GraphicsPipeline pipe) |
void |
JoglMultiSampleFrameBufferObject.unload(GraphicsPipeline pipe) |
void |
JoglMultiSampleRenderBufferObject.unload(GraphicsPipeline pipe) |
void |
JoglRenderBufferObject.unload(GraphicsPipeline pipe) |
void |
JoglShader.unload(GraphicsPipeline pipe) |
void |
JoglTexSampler.unload(GraphicsPipeline pipe) |
void |
JoglTexture.unload(GraphicsPipeline pipe) |
void |
JoglTextureBufferObject.unload(GraphicsPipeline pipe) |
void |
JoglTextureDelayedLoad.unload(GraphicsPipeline pipe) |
void |
JoglVertexArrayObject.unload(GraphicsPipeline pipe) |
void |
JoglVertexArrayObjectBuffer.unload(GraphicsPipeline pipe) |
void |
JoglVertexArrayObjectIndexBuffer.unload(GraphicsPipeline pipe) |
void |
JoglVertexArrayObject.UpdateBufferAttachment(GraphicsPipeline pipe) |
void |
JoglVertexArrayObjectBuffer.UpdateData(GraphicsPipeline pipe,
java.nio.Buffer b) |